DUDEMANMEISTER

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DUDEMANMEISTER

Age/Gender: 20, Male
Location: winnipeg, manitoba,canada
Job: sales asscociate

hehehe...pudding

Newgrounds Stats

Sign-Up Date:
11/15/04

Level: 9
Aura: Evil

Rank: Civilian
Blams: 1
Saves: 8
Rank #: 152,592

Whistle Status: Normal

Exp. Points: 720 / 900
Exp. Rank #: 52,222
Voting Pow.: 5.08 votes

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Flash Reviews: 64
Music Reviews: 0
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Latest Flash Reviews

64 Reviews | 8 w/ Responses

Score: 8
Homework Tower Defence

"well this is my thoughts"

date: November 9, 2009

its definetly a game with good ideas, and massive potential. it can be the next bloons td with effort
As a seasoned td player i would like to give you some tips from what I like in a TD. all the towers look the same, when attacking. BORING. i know it is time consuming to animate all sorts of attacks, but if you really want it, you can do it. second, you had said all towers have their own special ability. i had all towers, fully upped, and with its powerup item, and still no change between towers EXCEPT damage. each tower should do something different. EX. the artist should throw pencils. then upgrade to throwing pens or sharpened charcoal. then dousing the creeps with a bucket of paint for splash and slow. the musical should start by hitting the homework with a music note, then do a wide sound burst, then a 360 degree soundwave attack with the final upgrade. the mathematician should start by throwing math signs (+ - x /), then with the second upgrade, start throwing a ruler, for larger damage range, and for final upgrade, throw a protractor for damage over a large area, in a bommerang like path. the chemist should start by throwing testubes, for minor splash damage, and minor slow. then start throwing beakers of liquid nitro, for large splase and freesing/slowing. then for the final upgrade, throw beakers for explosive damage and hp drain. (corrosive chemicals) i dont have any ideas for the physist though, but it could use things like gravity to slow, or vaccuums to send them backwords for a short period of time. as for the biologist, germ warfare. useing different bacteria to damage the hoemwork over time. since it will be the most powerful tower, it should gain new attacks additional to the one with its previous upgrades. for instance, first upgrade hits them fro minor health drain. the second one hits for impact damage, and slow, and the final upgrade is the homework will explode upone dying, and spead the bacteria to the homework that gets hit buy the blast.

but those are just some ideas.

as for music, the same loop is very short. if it wore longer, but like 30 seconds it would be a little better. there should be an option to turn it off, as it does get annoying after a while, but i feel tha the title screen or video tutorial should have a different music. example, alice coopers "schools out" or twisterd sister's "we're not going to take it"

overall, its a good game that kept me playing to the end. my only complaints is that the towers are all too alike, ans the music gets boring after a while.

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Score: 9
Anime - Theatre

"i like these. well made."

submission: Anime - Theatre
date: October 18, 2009

that 'bout 'splains it.... as for the easter... 1 hint... ^_^..

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Score: 8
Naruto Randomness 7

"well..."

date: October 15, 2009

it a right site better then the originals. thats a good sign. the voice quality has improved well, even if the voice acting still isnt the best. the joke were for the most part funny. i loved the ending, and the GB jokes. great stuff there. good job.

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